Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.4.1f1
Issue ID
1034492
Regression
No
Single Pass Rendering Method renders only one eye when using OnRenderImage
Reproduction steps:
1. Download "SinglePass" project and open in Unity
2. Go to File -> Build Settings
3. Build And Run
Expected: both eyes to render the scene
Actual: left eye shows Unity logo
Reproduced on: 2017.1.4p1; 2017.2.3p1; 2017.4.5f1; 2018.1.4f1; 2018.2.0b7; 2018.3.0a1
Reproduced with:
Samsung Galaxy S8, Android: 8.0.0
Note: in Player Settings XR Settings Virtual Reality Supported has to be enabled, VR SDKs has to be Oculus and Stereo Rendering Method has to be set to Single Pass
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
Add comment