Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.4.1f1
Issue ID
1034492
Regression
No
Single Pass Rendering Method renders only one eye when using OnRenderImage
Reproduction steps:
1. Download "SinglePass" project and open in Unity
2. Go to File -> Build Settings
3. Build And Run
Expected: both eyes to render the scene
Actual: left eye shows Unity logo
Reproduced on: 2017.1.4p1; 2017.2.3p1; 2017.4.5f1; 2018.1.4f1; 2018.2.0b7; 2018.3.0a1
Reproduced with:
Samsung Galaxy S8, Android: 8.0.0
Note: in Player Settings XR Settings Virtual Reality Supported has to be enabled, VR SDKs has to be Oculus and Stereo Rendering Method has to be set to Single Pass
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment