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[HDRP] Property values are not aligned in Volume Preset
Property values are not aligned in Volume Preset Steps to Reproduce: 1. Create a new Project with 3D Template2. Open Package Manager... Read more
GameObject is not properly Rotated when its Rigidbody is set to Interpolate
How to reproduce:1. Open the user's attached case2. Open the "ShowcaseScene" Scene3. Enter the Play Mode4. Walk left to enter the "G... Read more
Disabling and re-enabling IAP in services window throws multiple errors ...
Steps to reproduce: 1. Create new project and import unity IAP package from asset store2. Open services window and enable IAP3. In s... Read more
[HDRP][Improved Prefab] Blue marker is missing on making changes in Blen...
Blue marker is missing on making changes in Blend Distance in prefab of Density Volume Steps to Reproduce: 1. Create a new Project w... Read more
Texture Inspector Preview has horizontal and vertical scrolling mixed up
Reproduction steps:1. Open the attached project "1188594_texture_scroll_bars"2. In the Project window, select "tall texture" from th... Read more
Sprite is not sliced accurately into multiple Sprites when slicing Metho...
How to reproduce:1. Open the attached 'test-packages-2d.zip' project2. Select Assets -> Test -> 'ExplosionSprite' Sprite3. Ope... Read more
References to Prefab instance are lost when PrefabUtility.SaveAsPrefabAs...
How to reproduce:1. Download and open the attached project "1193450.zip"2. Open the "TargetScene" Scene3. Select "TestGameObject" in... Read more
Errors are constantly thrown when a Scene contains a Light Probe Group w...
Reproduction steps:1. Open the attached project named "Case_1187851"2. Open the "Bugreport" Scene3. Make sure Auto Generate Lighting... Read more
[Addressables] LoadAssetAsync<T> returns null when passing an interface ...
How to reproduce:1. Open the user attached project2. Run the included playmode tests Expected results: All tests finish successfully... Read more
[Burst Complier] - Package description and docs don't list third party d...
Building the linked project give's the following error. Burst requires Visual Studio (installable via Add Component in the Unity Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes