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Masks generated from Images with ASTC compression contain artifacts
Reproduction steps: 1. Open attached project "Case_1332632" and load Scene "SampleScene" 2. Switch the Build Platform to iOS 3. Obse... Read more
[uGUI] Canvas under any parent has its inspector show as a nested Canvas...
Steps to reproduce: 1. Create new project 2. Add empty game object to the hierarchy 3. Create new game object as a child of object ... Read more
[UIR] Moving a mask breaks masking performed by a sibling mask
1. Open the provided project. 2. Open the buggy window under Bug/BadMasking 3. Click "Move" Expected Result: The blue element remai... Read more
Meshes with Blendshapes have higher memory usage
How to reproduce: 1. Open attached project "2020.2.7f1-BlendshapesMemory.zip" 2. Put "character.fbx" in the scene 3. Open Window ->... Read more
Mesh is distorted and shifted when project is built
Reproduction steps: 1. Open the project ("case_1331513REPRO.zip") 2. Build and run the "Office_03B2" scene 3. Observe light switch m... Read more
AnimationEvent is triggered multiple times
How to reproduce: 1. Open attached project 2. Load the scene "SampleScene.unity" 3. Enter Play Mode 4. Press the A key - Note how ... Read more
[MacOS] Editor crashes on _platform_strlen when running tests that use A...
How to reproduce: 1. Extract the attached project ('BugReport.zip') 2. Open the Terminal and run the following command: sudo "Unity ... Read more
Startup time of the Editor is increased by 2 - 45 s according to the siz...
How to reproduce: 1. Open the project "TestEditorVariants.zip" 2. Open the "SampleScene" scene 3. Enter Play mode 4. Wait until "Don... Read more
[Regression] Pad operator fail to import when `pads` attribute is from c...
Summary: * Model was problematic. * Fixes landed to 1.3.3 and model imported fine. * User discovered trouble still existing (m... Read more
ArgumentException is thrown when selecting RestoreManagedReferences in t...
Reproduction steps: 1. Create a new empty Project 2. Open the Profiler - Window > Analysis > Profiler 3. Switch the Profiler to Edit... Read more
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