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Votes

0

Found in

2019.4

2020.2.7f1

2020.3.0f1

2021.1

2021.2

Issue ID

1331327

Regression

Yes

Meshes with Blendshapes have higher memory usage

Asset - Importers

-

How to reproduce:
1. Open attached project "2020.2.7f1-BlendshapesMemory.zip"
2. Put "character.fbx" in the scene
3. Open Window -> Analysis -> Memory Profiler
4. Click Capture in the Memory Profiler
5. Open the captured snapshot

Expected result: "Mesh" uses ~27MB
Actual result: "Mesh" uses ~48 MB

Reproducible with - 2019.4.25f1, 2020.3.0f1, 2020.3.7f1, 2021.1.5f1, 2021.2.0a16
Not reproducible with - 2020.1.17f1, 2020.2.7f1
Could not test (Memory Profiler errors) - 2018.4

  1. Resolution Note (2021.2.X):

    As designed. This was part of a fix to the Profiler that fixed Mesh runtime size reporting in development builds, as previously we would not track some of the mesh data when reporting memory footprint. Furthermore allows for seeing the size difference between read-only/read-write meshes

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