Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.24f1
2020.2
2021.1
2021.2
Issue ID
1330453
Regression
No
Startup time of the Editor is increased by 2 - 45 s according to the size of "Library/ShaderCache/EditorEncounteredVariants"
How to reproduce:
1. Open the project "TestEditorVariants.zip"
2. Open the "SampleScene" scene
3. Enter Play mode
4. Wait until "Done" is printed in the console.
5. Close the Editor
6. Open the project again
Expected result: Startup time is not significantly increased
Actual result: Startup time is increased by 2-3 seconds (if Library/ShaderCache/EditorEncounteredVariants size is about 192 KB)
Reproducible with - 2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16
Could not test - 2018.4 (errors)
Notes:
Wait until "Done" is printed multiple times for the Library/ShaderCache/EditorEncounteredVariants size to grow even more and increase the startup time even more
2-3 seconds startup time increase when EditorEncounteredVariants file size is 192KB
45 seconds startup time increase when EditorEncounteredVariants file size is 330KB
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Action can't be undone after changing the base Controller on the Animator Controller
- The Axes Gizmo is wiggling around when moving around the Scene View with enabled Physical Camera and Isometric View
- The script can be dragged and dropped before it is compiled
- Double clicking script field no longer opens it in the external script editor
- [Android] Build fails with built-in PAD custom asset(s) when using sample Addressable
Resolution Note (fix version 2021.1):
Fixed in 2021.1.17f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.17f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.30f1