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[XR SDK][Oculus] Mask is not hiding UI element in build
Reproduction steps: 1. Open attached project ("VRBug.zip") 2. Open "SampleScene" scene 3. Build and Run the project Expected result... Read more
Can't reorder prefab child GameObjects in Prefab Mode
Repro steps: 1. Create a new project 2. Create a GameObjects and make it into a prefab 3. Enter Prefab Mode 4. Create a few child Ga... Read more
[Profiler] Profiler module editor doesn't save any module if a module wi...
If we add the first module with the counter and then add the second module without the counter and close the profiler module editor ... Read more
[2D Animation] Vertical slider handle is not aligned and placed slightly...
Vertical slider handle is misaligned in the Bone Influence window and placed slightly to the right side from "Skinnig Editor", refer... Read more
[Profiler] Explorer opens in a different project on clicking save curren...
If we save the current profiling information of the open project then it will open the location of the previous project and not the ... Read more
Build is never finished when there is a large amount of assets in the St...
How to reproduce: 1. Download and open the user-submitted project 2. Run "Tools -> CreateManySmallFiles" 3. Build the project Expec... Read more
Entities rendered are not influenced by volume indirect diffuse intensity
How to reproduce: 1. Open the attached "HDRPSpawnLightingDOTS" 2. Open up the SampleScene 3. Observe in the Scene view there are th... Read more
[ARFoundation][ARCore][Android] Build fails when minimum API level is < ...
Repro steps: 1. Create a new project 2. Switch build target to Android 3. Add ARFoundation and ARCore to the project 4. Remove Vulka... Read more
[Mobile] In TMPro's Input fields the caret doesn't show up when Hide Mob...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Touch the lower Input field 4. Enter some text and try to move ... Read more
[Android] Can't relocate the caret in Input Fields when Hide Mobile Inpu...
Repro steps: 1. Create a new project 2. Add a regular Input Field 3. Enable "Hide Mobile Input" 4. Build and Run on Android 5. Touch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests