Search Issue Tracker
Fixed in 2020.2.10f1
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a24
2020.1.0b14
2020.2
Issue ID
1260359
Regression
Yes
Build is never finished when there is a large amount of assets in the StreamingAssets folder
How to reproduce:
1. Download and open the user-submitted project
2. Run "Tools -> CreateManySmallFiles"
3. Build the project
Expected result: Build is successful
Actual result: Build is never finished
Reproduced on: 2020.1.0a24, 2020.1.0b15, 2020.2.a17
Does not reproduce on: 2018.4.24f1, 2019.4.3f1, 2020.1.a23
Notes:
Build took ~90 seconds to finish on Unity 2020.1.0a23 and less than a minute on earlier Unity versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph Keyword being reset to default when saving
- The "Undo" action doesn't work when trying to undo after sculpting with Polybrush
- UIToolkit property field background does not change color when the property is animated
- Inspector lock lost when opening prefabs in separate folders through double-clicking
- NullReferenceException is thrown when setting the sprite of a UI Image and the associated texture has been destroyed
Add comment