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Votes
1
Found in [Package]
3.2.12
Issue ID
1260308
Regression
Yes
[XR SDK][Oculus] Mask is not hiding UI element in build
Reproduction steps:
1. Open attached project ("VRBug.zip")
2. Open "SampleScene" scene
3. Build and Run the project
Expected result: Mask is hiding UI element
Actual result: Mask is not hiding UI element
Reproducible with: 2019.4.3f1, 2020.1.0b15, 2020.2.0a17 (3.2.12)
Not reproducible with: 2018.4.24f1 (Legacy XR)
Tested:
- Windows Standalone
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Resolution Note:
When entering PlayMode in the Editor or running a debug build following warning can be seen:
A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
In order to display UI in screen-space, you can use a second camera as described here:
https://answers.unity.com/questions/1027642/vr-how-to-display-a-canvas-with-oculus.html