Search Issue Tracker
Fixed in 5.0.3
Fixed in 3.2.6
Votes
1
Found in [Package]
5.0.0, 4.2.4, 4.0.0, 3.2.3, 3.0.2, 2.0.0-preivew.3
Issue ID
1260568
Regression
No
[2D Animation] Vertical slider handle is not aligned and placed slightly to the right side in the Bone Influence window
Vertical slider handle is misaligned in the Bone Influence window and placed slightly to the right side from "Skinnig Editor", refer attached screenshots
Steps to repro:
1. Create a new project with 2D Template
2. Window > Package Manager > 2D Animation > Import Sample
3. Project window > search Boris .png > select
4. Inspector > Sprite Editor > Skinning Editor
5. Weight > Bone Influence > Bone Influences window
Actual Result:
Vertical Slider handle is not aligned with the center position and placed slightly to the right side
Expected Result:
Verticle Slider handle should be aligned
Occurring on:
2020.2.0a17, 2020.1.0b15, 2019.3.15f1, 2019.2.13f1, 2019.1.11f1, 2018.4.24f1
Package Found version: 5.0.0, 4.2.4, 4.0.0, 3.2.3, 3.0.2, 2.0.0-preivew.3
Environment:
Occurring on Windows 10 & macOS 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment