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Ads package doesn't build with il2cpp scripting backend
Repro Steps: - Create an empty project, - Add the Ads package, - Set the scripting backend to il2cpp, - Try to build. Expected:... Read more
[VFX Graph] Particles shadows are not correctly displayed when there are...
Reproduction steps: 1. Open the user's attached project and Scene scene 2. In the Scene view, observe the shadows of the VFX 01 and ... Read more
[Enlighten] Server build starts Enlighten worker threads during shutdown
Steps to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the pr... Read more
[Shadergraph] Object space normal isn't normalized when the object is sc...
Reproduces in 10.4.0 and above Doesn't reproduce in 7.3.1 Repro steps: 1. Import the attached shadergraph into a project using HDRP ... Read more
[XR][BuiltInRP] Left eye is entirely white on Quest
On Quest a nearly-empty scene using Vulkan and BuiltIn Render Pipeline appears correctly in the right eye but the left eye is entire... Read more
[Android][GLES3] Shading based on the difference between the sampled de...
Repro steps: 1. Open the attached project "repro_1330519" 2. Build and Run on Android Expected: Shading at bottom of particles shou... Read more
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce: 1. Open the attached project 2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project ... Read more
[macOS] Game view moves to the Editor monitor on entering Play Mode when...
Steps to reproduce: 1. Download and open the project "Test.zip" 2. Move the Game view to a second monitor 3. Open any browser/app on... Read more
Transparent GameObject becomes opaque when Dynamic Resolution Type is se...
How to reproduce: 1. Open the user's attached "SandboxXbxHdrp" project 2. Open the Scene "OutdoorsScene" 3. In the Project view sele... Read more
[UI Builder] [UI Toolkit] Horizontal Scroll view buttons are aligned ver...
Reproduction steps: 1. Open project in "New Unity Project.zip" 2. Double click on "test" in the Project window 3. In Hierarchy of UI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support