Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1329173
Regression
No
Transparent GameObject becomes opaque when Dynamic Resolution Type is set to Hardware
How to reproduce:
1. Open the user's attached "SandboxXbxHdrp" project
2. Open the Scene "OutdoorsScene"
3. In the Project view select the "HDRPMediumQuality" Asset (Found in the Assets/Settings Folder)
4. In the Inspector expand Rendering->Dynamic resolution
5. Change Dynamic Resolution Type between to "Hardware"
6. Change the Forced Screen Percentage from 75 to 80
7. Observe the Game view
Expected results: The red cube is visible
Actual results: Only the top of the red cube is visible
Reproducible with: 10.3.1 (2020.2.7f1), 10.4.0 (2020.3.6f1), 11.0.0 (2021.1.5f1), 12.0.0 (2021.2.0a15)
Could not test with: 10.2.2 and earlier because of the shader errors ("Couldn't open include file")
Note:
- Changing Dynamic Resolution Type between "Hardware" and "Software" when the project opens might not get the problematic result, only after updating the Forced Screen Percentage the issue will appear
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0b1