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Editor crashes on block_remove when reimporting FBX file and Normals is ...
Reproduction steps: 1. Open the user's attached "Bug Test.zip" project 2. Right-click on "level_trenchobject_tent_b_lod2" in the Pro... Read more
WebGL Publisher package unavailable in Package Manager
Reproduction steps: 1. Open Unity Editor 2. In Package Manager window, search for "WebGL" 3. Observe results Expected result: WebGL... Read more
In 2020.1 minimum HLAPI package version should be 1.0.6
When you upgrade the package from older versions to 2020.1+ minimum version of HLAPI package version should be 1.0.6. Read more
[XR Interaction Toolkit] "m_StopLineAtFirstRaycastHit" variable is not u...
Reproduction steps: 1. Create a new project 2. Install XR Interaction apckage 3. Find and open "XRInteractorLineVisual.cs" file in p... Read more
Imported Video clip has missing frames and is shorter when comparing it ...
Steps to reproduce: 1. Create an empty project 2. Import users attached video to the project 3. Preview it in the Import settings In... Read more
Character Controller snaps downwards when the height needed to step on a...
How to reproduce: 1. Open the attached "CharacterBug.zip" project 2. Open the "SampleScene" Scene 3. Select the "Capsule" GameObject... Read more
Inspector showing built-in RP GUI when using extended UniversalRP asset
Reproduction steps: 1. Open attached project "Inspector.zip" and scene "Scene" 2. In Hierarchy window, select "Main Camera" GameObje... Read more
Faraway objects can be seen through walls when DirectX11 and Feature Lev...
How to reproduce: 1. Open the user's attached project "UWP_BugReport.zip" 2. In Build Settings, set the Platform to PC, Mac & Linux ... Read more
[Android]Time.unscaledDeltaTime does not match Time.deltaTime when TimeS...
Steps to reproduce: 1. Open user's attached project "time.zip" 2. Build it on Android 3. Press "Start" and then "Stop" a second or t... Read more
[XR][Quest][Multiview] Right eye flickers or renders a black image on th...
Repro steps: 1. Open attached project 2. Make sure Multiview is used 3. Make sure the shader used for Left Controller is Particles/S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL