Search Issue Tracker
[DX12] Scene using ray tracing shaders and Alembic mesh crashes when ope...
Scene using ray tracing shaders and Alembic mesh crashes when opening it Read more
"Cannot connect to local package manager server" error is thrown when us...
Reproduction steps: 1. Open "File Explorer" 2. Go to "C:\Users\<username>\AppData\Local\Unity" 3. Delete "cache" folder 4. Open atta... Read more
Editor does not inform the user that a project is located in an unsuppor...
Reproduction steps: 1. Create a new project in an unsupported file system (e.g. exFAT, FAT32) Expected result: an error or warning ... Read more
Silent crash when building to Standalone
How to reproduce: 1. Open the attached project (link in the edit) 2. Build to Standalone --Observe the crash Reproducible with: 20... Read more
[Shuriken] Particles with Rate Over Distance does not emit when moving t...
How to reproduce: 1. Open attached project "case1266878.zip" and scene "SampleScene" 2. Enter Play Mode and observe Game View 3. In ... Read more
[UI] Unable to provide Custom color selection for UVs in Lightmaps
"think yellow for UVs might not be the best colour, since it’s very bright and on a lightmap you’re often dealing with white areas. ... Read more
[Bug] Shaders using SV_RenderTargetArrayIndex with tessellation stages f...
How to reproduce : 1. Open "845-XR-Texture2DArrayIndexTess" Scene in the attached "845-XR-Texture2DArrayIndexTess.zip" Project 2. Ma... Read more
[Shuriken] Particle travels a shorter distance when in Play Mode
How to reproduce: 1. Open project from the attached file "1257373.zip" 2. Open the Scene View and select "Particle System" GameObjec... Read more
Simulated touch phase oscillates between "Moved" and "Stationary" when m...
How to reproduce: 1. Open attached project "DeviceSimBugs.zip" 2. Open Device Simulator Window 3. Open SampleScene 4. Enter Play Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes