Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1
2020.2
Issue ID
1261150
Regression
No
[Bug] Shaders using SV_RenderTargetArrayIndex with tessellation stages fail to compile with OpenGL
How to reproduce :
1. Open "845-XR-Texture2DArrayIndexTess" Scene in the attached "845-XR-Texture2DArrayIndexTess.zip" Project
2. Make sure OpenGL is selected as the renderer
3. Enter Play Mode
4. Observe Console
Expected Behavior: Everything is rendered as expected without errors
Actual Behavior: Texture becomes pink and shader compilation error is seen in the Console
Reproducible with: 2020.1.1f1, 2020.2.0a20
Could not test with: 2018.4, 2019.4 due to some shader namespaces being missing
Note:
- Error:
GLSL compilation failed:
0(32) : error C0000: ... or #extension GL_NV_viewport_array2 : enable
- It seems that it does not reproduce with AMD GPUs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines
Resolution Note (fix version 2021.2):
Fixed in: 2022.1.0a13