Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1
2020.2
Issue ID
1261150
Regression
No
[Bug] Shaders using SV_RenderTargetArrayIndex with tessellation stages fail to compile with OpenGL
How to reproduce :
1. Open "845-XR-Texture2DArrayIndexTess" Scene in the attached "845-XR-Texture2DArrayIndexTess.zip" Project
2. Make sure OpenGL is selected as the renderer
3. Enter Play Mode
4. Observe Console
Expected Behavior: Everything is rendered as expected without errors
Actual Behavior: Texture becomes pink and shader compilation error is seen in the Console
Reproducible with: 2020.1.1f1, 2020.2.0a20
Could not test with: 2018.4, 2019.4 due to some shader namespaces being missing
Note:
- Error:
GLSL compilation failed:
0(32) : error C0000: ... or #extension GL_NV_viewport_array2 : enable
- It seems that it does not reproduce with AMD GPUs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MissingReferenceException errors are thrown after entering Play mode when multiple Inspector windows are displaying different objects with Grid Layout Group component
- "Can't change name, category with the same name already exists" Error is logged when renaming a Category to a name with a trailing space in the VFX Graph Blackboard
- Delete does nothing on an in-use Custom Attribute when re-triggered after cancelling the deletion confirmation prompt in the VFX Graph Blackboard
- No Ellipses are used for the Visual Effect Graph Create Context Menu Option
- Crash on LaunchBugReporter when opening a specific project using DirectX 12
Resolution Note (fix version 2021.2):
Fixed in: 2022.1.0a13