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[Shadergraph] Switching floating point float/vector1 with fractional val...
Doesn't reproduce in 7.3.1 Reproduces in 10.4.0 Repro steps: 1. Create a float/vector 1 2. set the value to 0.9 3. change the float/... Read more
HDRP Template scene crashes during lighting bake
Generate Lighting crashes the Unity Editor using the HDRP Template scene. This occurred on a PC using NVIDIA 1080, though onboard I... Read more
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro: 1. download/open attached project Sprite Atlas Repro 2. play ... Read more
[Addressables] Asset loading fails randomly when having a lot of Address...
Sometimes loading assets fails with the following call stack: InvalidCastException Unable to cast object of type 'ProviderOperati... Read more
[Android] Build fails with "launcher:checkReleaseDuplicateClasses" when ...
Repro steps: 1. Open the project 2. Build for Android Actual: Build fails Expected: Build should succeed Reproducible with: 2018.4... Read more
[DSPGraph] Audio clip does not loop from to the begining when starting i...
Reproduction steps: 1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.18/Simple DSPGraph exampl... Read more
[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures
Repro steps: 1. Open user attached project "URP.MSAA.opaque_texture" 2. Build and Run on Quest 1 or 2 3. Observe the game in the hea... Read more
Addressables AssetReferenceUILabelRestriction is disregarded when used i...
How to reproduce: 1. Open the attached project (case_1329206-AddressableLabel) 2. Open SampleScene 3. Select References in the Scene... Read more
[VFX] Shader Errors are thrown for Output Particle Quad when graph Conta...
How to reproduce: 1. Create a new URP/HDRP template project 2. Create a new VFX graph 3. Add "Add Size by Speed" block to the Output... Read more
GPU Progressive Lightmapper generates Shadow artifacts when using Filter...
Reproduction steps: 1. Open user attached Project 2. Open Window > Rendering > Lighting 3. Generate Lighting using Progressive GPU L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors