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[2d] Text of the bone added in "Bone Influences" list overlaps with its ...
In Skinning Editor when bones are added in the Bone Influence window, the topictopic of the bone overlaps with the "Bone Influence" ... Read more
Imroved Prefab] Override indicator(Blue line) appears misaligned on Mode...
Imroved Prefab] Override indicator(Blue line) appears misaligned on Mode property in "Sky and Fog Volume" prefab instance. Override... Read more
Potential deadlock when loading unit options in specific project
Original Ticket: https://tinyurl.com/toth7xk Customer, I get an error every time I open my project. I'm not sure what's wrong I... Read more
Physics.BakeMesh called on the same mesh from multiple threads can lead ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode Expected result: Editor doesn't... Read more
Foldout click area does not align with the foldout arrow image
Steps to reproduce: 1. Open attached project 2. Assets -> New Avatar -> Transform 3. Try to expand Foldout while clicking on the rig... Read more
[2D] "Unapplied import settings" doesn't prompt on generating custom out...
Unapplied import settings pop up doesnt appear on selecting Apply in the Sprite Import settings when mosaic property is unchecked wh... Read more
Unity Message Listener blocks proper trickling of UGUI events in hierarc...
Escalated - 2 Months ago, last updated 3 days ago. [Original issue link|https://support.ludiq.io/communities/5/topics/4910-unity-me... Read more
Editor Crash during Aot Pre-build
Escalated - 1 month ago. The issue was that a namespace was incorrectly in one of the scripts, possible user error but Lazo said he ... Read more
Output of Cooldown completed is treated as unentered
Pending Review - 2 months ago. UX POV it's bad but does not impact graphs execution according to Lazlo. [Original issue link|http... Read more
IL2CPP encountered a managed type which it cannot convert ahead-of-time
Needs More Information - 10 months ago • updated 3 months ago. 1 upvote. Seems Nasty and affects mobile I2CPP, no debug info or pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used