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Fixed
Fixed in 1.4.14
Votes
8
Found in [Package]
1.4.10
Issue ID
UVSB-2
Regression
No
Unity Message Listener blocks proper trickling of UGUI events in hierarchies
Escalated - 2 Months ago, last updated 3 days ago.
Original issue link
----
Customer,
I create a UI about Scroll Rect and many buttons under viewport.
I use "On Button Click" to check click event in the flow graph.
When entering Play Mode. "Unity Message Listener" component is added automatically and can cause the panel not to drag if the user presses the button.
Disabling Unity Message Listener will fix that problem.
!https://support.ludiq.io/s/attachments/21929/5/3808/78e635f40e8038f158956503d565477a.gif!
Bolt Version:
1.4.10
Unity Version:
2019.3.0f6
Platform(s):
Editor
Scripting Backend:
Mono
.NET Version (API Compatibility Level):
.NET 4.x
Comments (6)
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Looping_co
Feb 22, 2021 19:38
Same issue.
PanthenEye
Sep 08, 2020 20:43
Today, once again, I had to deal with this bug completely blocking my C# script Pointer events so I had to resort to wiring my methods up with Bolt graphs instead. Not ideal.
HaHaHaDou
Jul 13, 2020 03:57
I found a solution that can be used temporarily until the problem is officially fixed。
public class ScrollRectButtonFixForBolt : MonoBehaviour
{
// Start is called before the first frame update
IEnumerator Start()
{
yield return null;
GetComponent<Bolt.UnityMessageListener>().enabled = false;
}
}
Put this script on the button below the Scroll Rect,It can disable UnityMessageListener component, The Scroll Rect can be used normally, and the button can also be clicked normally.
tonirojasm
Jun 12, 2020 11:32
I am having the same problem. Any new tip or solution?
unity_ER5zKaMPdSohYw
Jun 10, 2020 15:00
I am having the same problem. Disabling Unity Message Listener seems to fix this.
PanthenEye
Jun 10, 2020 14:56
This is an issue affecting all Bolt 1 users who work with UI. If you could take a look at this, it would be highly appreciated by a number of devs me included.