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Crash in Object::SetDirty() when pasting a copied UI GameObject in Hiera...
How to reproduce: 1. Open tester-submitted project (CopyPasteCrash.zip) 2. Open 'Repro' scene 3. In Hierarchy window select 'Page 1 ... Read more
[HDRP] Skybox Material becomes missing when HDRP render pipeline asset i...
How to reproduce: 1. Download and open project "case1266651.zip" (link in Edits) and open scene "SampleScene" 2. Go to Window > Rend... Read more
In Project window, unable to scroll below Assets folder when it is selec...
Reproduction steps: 1. Open attached project "test.zip" 2. In Project window, select "Assets" folder 3. Scroll down Expected result... Read more
Fixed audio mixer reimport stalls when toggling between mixer assets in ...
How to reproduce: 1. Open attached project "test.zip" and scene "SampleScene" 2. In Audio Mixer window, select "main" mixer 3. In A... Read more
[Animation Rigging] Humanoid character animated with Animation C# Jobs i...
Humanoid character animated with Animation C# Jobs is offset Repro: 1- Open attached project. 2- Open scene "Game". 3- Go into Play... Read more
[XR][XR SDK] Tree Shadows Disappear when edge of FoV is reached
Reproduction steps: 1. Open attached project ("1234785Repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Move HMD so that... Read more
[Shuriken] NullReferenceException is thrown on adding multiple Sub-Emitt...
In Particle System, after enabling sub-emitter option when multiple Sub-Emitter components added in the list resulting NullReference... Read more
Locals in flow macros do not disambiguate across multiple instances of s...
[Original Issue|https://support.ludiq.io/communities/5/topics/4694-locals-in-flow-macros-do-not-disambiguate-across-multiple-instanc... Read more
[Reflect] Unity Reflect Viewer and Dashboard window does not have minimu...
Unity Reflect Viewer and Dashboard window does not have minimum size and width. Refer the attached video Steps to reproduce: 1) Ope... Read more
Collaborate version that comes with the new project template is not the ...
Repro: - start a new project with 2020.1.1f1, any template - open Package Manager - notice that the Collaborate package needs an upd... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph