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Textures are not extracted with Extract Textures button when trying to e...
How to reproduce: 1. Open attached project "LocalPackageExtract.zip" 2. Select Packages/FBX Extract Bug/CubeEmbedded (an FBX with em... Read more
[URP] OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illeg...
I'm not seeing this error spam in recent trunk builds any longer. Closing as no repro. Read more
Video clip fails to transcode
How to reproduce: 1. Open the attached "SBS_Framework.zip" project 2. In Project Window find "Pouring_Video_Cappuccino.mp4" -> Selec... Read more
Avatar Mapping tab closes on clicking anywhere in the Scene view when us...
Steps to reproduce: 1. Download and open the user's project "Inspector Bug.zip" 2. Add another Inspector tab to the project (Inspect... Read more
Removing a sprite reference from the a Sprite Light
To reproduce: 1. On a Sprite Light with an assigned Sprite, remove the sprite. 2. Observe the following error: UnassignedReferenceE... Read more
"This Renderer uses static batching and instanced Shaders" warning is th...
How to reproduce: 1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project 2. Open the "SampleScene" Scene 3. Sele... Read more
2D Sprite Light is missing a Sprite reference when created
Make a new 2D project in 2021.1.4f1. Install the Universal Render Pipeline and setup the 2D Renderer. Create a 2D Sprite Light. Thi... Read more
Sprite Light doesn't update when Sprite reference PPU is changed
The apparent PPU of the sprite on a sprite light doesn't update even though the Sprite PPU has been modified. To reproduce: 1. Assi... Read more
Undo is not performed in Package Manager Add Package from git URL menu
How to reproduce: 1. Open attached project "New Unity Project (4).zip" 2. Open Package Manger window 3. Click + icon in the top left... Read more
Component.GetComponentInParent doesn't have an overload for getting comp...
How to reproduce: 1. Open the attached '1331778.zip' project 2. Observe the Console Expected result: No visible errors present Act... Read more
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