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Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X

Votes

0

Found in

2018.4

2019.4

2019.4.19f1

2020.3

2021.1

2021.2

Issue ID

1332277

Regression

No

"This Renderer uses static batching and instanced Shaders" warning is thrown even when Static Batching is disabled

Mesh

-

How to reproduce:
1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project
2. Open the "SampleScene" Scene
3. Select the "Cube" GameObject in the Hierarchy window
4. Observe the Mesh Renderer Component Inspector window

Expected result: No warnings in the Mesh Renderer Component
Actual result: "This Renderer uses static batching and instanced Shaders." warning in the Mesh Renderer Component

Reproducible with: 2018.4.34f1, 2019.4.24f1, 2020.3.5f1, 2021.1.5f1, 2021.2.0a15

Note:
- Full warning message: This Renderer uses static batching and instanced Shaders. When the Player is active, instancing is disabled. If you want instanced Shaders at run time, disable static batching

  1. Resolution Note (fix version 2022.1):

    Fixed in: 2021.2.0a20

  2. Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.13f1

  3. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.14f1

  4. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.29f1

Comments (2)

  1. charcreon

    Jun 23, 2023 08:04

    I migrated a project from 2021.3.5 to 2022.3.2 and now it happens...maybe not in a clean environment...

  2. kingkrayz

    Dec 14, 2021 17:57

    This issue is reproducible in version 2021.2.6f1

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