Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2019.4.19f1
2020.3
2021.1
2021.2
Issue ID
1332277
Regression
No
"This Renderer uses static batching and instanced Shaders" warning is thrown even when Static Batching is disabled
How to reproduce:
1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project
2. Open the "SampleScene" Scene
3. Select the "Cube" GameObject in the Hierarchy window
4. Observe the Mesh Renderer Component Inspector window
Expected result: No warnings in the Mesh Renderer Component
Actual result: "This Renderer uses static batching and instanced Shaders." warning in the Mesh Renderer Component
Reproducible with: 2018.4.34f1, 2019.4.24f1, 2020.3.5f1, 2021.1.5f1, 2021.2.0a15
Note:
- Full warning message: This Renderer uses static batching and instanced Shaders. When the Player is active, instancing is disabled. If you want instanced Shaders at run time, disable static batching
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph and the Visual Effects Graph scroll unreasonably fast on OSX
- [Android 4.4] Player crashes at splash screen when building with Frame Timing Stats enabled in the Player Settings
- VisualElement’s auto width is incorrect when the element’s parent has a set width
- Black and white flickering when using two Full Screen Pass Renderer Features
- [Audio] Microphone API latency and audio distortions appear after recording
Resolution Note (fix version 2022.1):
Fixed in: 2021.2.0a20
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.13f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.14f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.29f1