Search Issue Tracker
Fixed in 2021.2.X
Votes
2
Found in
2018.4
2019.4
2020.2
2020.3
2021.1
2021.2
2021.2.0a14
Issue ID
1331778
Regression
No
Component.GetComponentInParent doesn't have an overload for getting components of inactive objects
How to reproduce:
1. Open the attached '1331778.zip' project
2. Observe the Console
Expected result: No visible errors present
Actual result: The 'No overload for method 'GetComponentInParent'' is shown in the Console
Reproducible with: 2018.4.34f1, 2019.4.25f1, 2020.2.7f1, 2020.3.5f1, 2021.1.5f1, 2021.2.0a15
Notes:
- GetComponentInChildren, GetComponentsInChildren and GetComponentsInParent have an overload with the includeInactive bool
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a18