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Number shortcut for MenuItem doesn't work with numeric keypad
Steps to reproduce: 1. Open attached project "924468.zip" 2. Open Scene View 3. Press '1(alphanumeric keyboard)' and '1(alphanumeric... Read more
Fatal Error "GetManagerFromContext: 'Lightmap Settings' is NULL" is thr...
Fatal Error "GetManagerFromContext: 'Lightmap Settings' is NULL" is thrown after selecting any material, locking Inspector, and the... Read more
Physics.Processing and Director.ProcessFrame causing degraded performance
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Profiler window 4. Play the scene - Note how the f... Read more
[CustomRenderTexture] Cubemap type in DX12 Player is wrong
Steps: 1. Open win.exe_dx11 and win.exe_dx12 player inside the repro project folder "CustomTexture_dx12\Build" 2. Observe and compar... Read more
[Win] Building of several players to the same folder can cause errors
If user builds several players to the same project folder on Windows and keep players running, errors appear. To repro: 1. Create... Read more
[CustomRenderTexture] Naming inconsistency on Asset create menu
Steps: 1. Create an empty project 2. Right click on project view>Create>Custom Texture Expected Result: "Custom Texture" should be ... Read more
Parental assembly gets unloaded when dynamically loading child assembly ...
Steps to reproduce: 1. Open attached project 2. Open "AssemblyLoadBug" scene 3. Enter play mode and observe console *assembly is loa... Read more
NetworkTransport.Send() leaks memory
Reproduction steps: 1. Open project attached (Repro.zip). 2. Open scene "Test". 3. Press Play. 4. Wait till memory usage stabilizes.... Read more
GetComponentsInChildren always gets components from inactive objects
Steps to reproduce: 1. Open the attached project(GetComponentsInChildren.zip) 2. Open the Main scene 3. Play the scene 4. Observe th... Read more
[iOS] Minimizing app during its initialization breaks the sound, error "...
Steps to reproduce: 1. Open user's attached project 2. Build "Test" scene to iOS platform 3. In Xcode, Build and Run 4. When app sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException