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RaycastHit2D Normal is incorrect when Physics2D.Raycast hits an EdgeColl...
How to reproduce:1. Open the attached project "RaycastNormals.zip"2. Open SampleScene3. Enable Gizmos in the Game View4. Click Play5... Read more
"Plus" icon is missing on the Add Package button in the Package Manager ...
Steps to reproduce:1. Create/Open any project2. Open Window->Package Manager Expected result: "Plus" icon is on the Add Package b... Read more
Player crashes on DrawProceduralIndirectRawFromNodeQueue when DrawProced...
Reproduction steps:1. Open the user's attached project2. Go to File > Build Settings3. Make sure "SampleScene" is included in the... Read more
[URP] Alpha blend is incorrect for Sprite-Lit-Default Shader when using ...
How to reproduce:1. Open the user's attached "2DAlphaEdges.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe t... Read more
"Font not found for path: Fonts/Lucida Grande.ttf" warning thrown when o...
Steps to reproduce:1. Create/Open any project2. Open Window->Package Manager Expected result: No warnings are thrownActual result... Read more
Stack Overflow occurs when exposing a parameter for an Audio Mixer group...
How to reproduce:1. Create a new Unity project2. Create a new Audio Mixer and open it in the Audio Mixer window3. In its master grou... Read more
AudioMixer exposed parameters cause assertions when hidden and prevent t...
How to reproduce:1. Create a new Unity project2. Create an AudioMixer asset and open it in AudioMixer window3. Add 2 new child group... Read more
Mesh disappears when Keep Quads is enabled in the FBX Import Settings
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode and observe the Game view Ex... Read more
DrawMeshInstancedIndirect does not render all meshes after re-focusing t...
How to reproduce:1. Open the attached project named "Case_1335967"2. Open the PouchRenderTest Scene3. Enter Play mode4. Observe the ... Read more
[Mobile] High crash rates in Loading.PreloadManager
Reproduction steps:-Due to the nature of this crash, there is no way currently to reproduce it Reproducible with, according to user ... Read more
All about bugs
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Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window