Search Issue Tracker
Fixed in 12.0.0
Fixed in 12.x
Votes
1
Found in [Package]
2021.1.0b12
2021.1.4f1
2021.2
Issue ID
1331392
Regression
No
[URP] Alpha blend is incorrect for Sprite-Lit-Default Shader when using with RenderTexture
How to reproduce:
1. Open the user's attached "2DAlphaEdges.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Observe the Game view
Expected result: Alpha is blended correctly with Sprite-Lit-Default Shader
Actual result: Alpha is blended incorrectly with Sprite-Lit-Default Shader
Reproducible with: 2021.1.0b12, 2021.1.8f1 (11.0.0), 2021.2.0a17 (12.0.0)
Not reproducible with: 2019.4.26f1 (7.6.0), 2020.3.9f1 (10.5.0), 2021.1.0b11 (11.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a6