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If a Sprite Atlas and the Sprites it uses are in different Asset Bundles...
Reproduction steps: 1. Open "Sprite Atlas Problems.zip" project 2. Open the "Test" Scene 3. Enter Play Mode Expected Result: The A... Read more
[Timeline] Clip Timing Start time can be set to a negative time, when se...
To reproduce: 1. Open attached project. 2. Open Timeline window. 3. In Project window, select "Cube_TimelineTimeline". 4. In Timelin... Read more
[MacOS] Editor Crash when previewing/playing video on older MacOS
Steps to reproduce: 1. Open attached project "VideoTest.zip" 2. Select a video from the project view 3. Press the play on the previe... Read more
[New scripting runtime] Microsoft.CodeAnalysis.Workspaces.dll crashed Ed...
While verifying case 846041, encountered this related issue. If a project has Microsoft.CodeAnalysis.Workspaces.dll, Editor would c... Read more
Can't start Record Mode or Preview on any Animation, if "Playable Direct...
To reproduce: 1. Open attached project "TimelineKilling.zip". 2. Open "Test" scene. 3. Select Sphere in hierarchy. Open animation wi... Read more
NullReferenceException error appears after undoing deletion of object wh...
To reproduce: 1. Create new project. 2. In hierarchy create Cube. (or any other object) 3. Add "Playable Director" component. 4. Ope... Read more
[Standard Assets] Refraction in single pass stereo rendering inconsisten...
Refraction through a semi transparent shader is inconsistent between eyes in single pass rendering mode. One eye seems to be refrac... Read more
[Regression] Audio Reverb filter ignores Decay Time property and cuts of...
Steps to reproduce: 1. Open attached project 2. Open "reverbfilter" scene 3. Select "GameObject" and disable "Clock" script 4. Press... Read more
Crash in CameraStackRenderingState::ReleaseResources when zooming in
Reproduction steps: 1. Create new project 2. Open scene view 3. Enable 2D mode 4. Zoom in with a mouse wheel (might take a while) ... Read more
[Linear] Then color set to material, brighter color appears in Game Window
How to reproduce: 1. Download attached project file and open "Bug" scene 2. Select the Main Camera in Hierarchy window 3. In Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData