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Procedural sun is absent from skybox when scene is additively loaded via...
How to reproduce: 1. Open user-submitted project (Skybox_Sun.zip) 2. Open the Main Scene 3. Enter Play Mode 4. Note the lack of Sun ... Read more
Improved progress bars block windows Editor focusing
How to reproduce: 1. Create a new project and open it 2. Have a folder with 10-20 assets ready on the same monitor as the Editor 3. ... Read more
[HDRP] ArgumentNullException thrown on removing "Empty Environment" afte...
When the "Empty Environment" is added to "Environment Library" in the "Look Dev" window and Undo operation is performed, after remo... Read more
Pseudo-localization methods are applied to the whole string when using R...
How to reproduce: 1. Open the attached project (TextTest.zip) and open the SampleScene 2. Enter the Play Mode 3. In the Locale GameV... Read more
[2D Animation] PSB rig are not animated when used in Preview window to p...
Reproduction steps: 1. Open the attached project ("case_1228531-AnimationPreview.zip") 2. Open the repro scene ("SampleScene") 3. Op... Read more
[Component] Dragging a VFX asset to the hierarchy or scene no longer ass...
Repro steps: 1. Open a VFX-enabled project 2. Create a VFX asset in the Project folder 3. Drag the VFX asset to the scene or hierach... Read more
An asset in StreamingAssets/aa folder is being searched for which was de...
How to reproduce: 1. Open user's attached "AddressableDoesNotDeleteGeneratedStreamingAssets" project 2. Open Addressables Groups... Read more
Multiple Clear (color+Z+stencil) frame buffer causing unnecessary bandwi...
How to reproduce: 1. Open SampleScene 2. In Assets, select Settings -> ForwardRenderer asset 3. Active the FrameDebugger and check ... Read more
[ShaderGraph] Shader Graph Main Preview window freezes when property cha...
Reproduction steps: 1. Import the provided custom package "New.unitypackage" 2. In the Project window under "Shaders/Breathing" open... Read more
[ShaderGraph] Main Preview window doesn't scale with Shader preview to i...
Reproduction steps: 1. Import the provided custom package "New.unitypackage" 2. In the Project window under "Shaders/Breathing" open... Read more
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