Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
7.0.0, 7.1.8, 7.2.1, 7.3.1, 8.0.1
Issue ID
1234725
Regression
No
[HDRP] ArgumentNullException thrown on removing "Empty Environment" after Undo operation is performed on it earlier
When the "Empty Environment" is added to "Environment Library" in the "Look Dev" window and Undo operation is performed, after removing same environment causes editor to throw ArgumentNullException in the Console, Refer attached video
Steps to repro:
1. Create a new project with HDRP Template
2. Window > Render Pipeline > Look Dev
3. Select the "Environment" tab > New Library > Load Library
4. Add new empty environment ()
5. Edit > Undo Remove Environment
6. Remove Empty Environment (-)
Actual Result:
ArgumentNullException thrown on Removing "Empty Environment" under "Environment Library" when Undo operation is already performed
Expected Result:
"Empty Environment" gets removed gracefully
Note: "Look Dev" window is introduced in Unity 2019.3.0a12
Reproducible in:
2020.2.0a7, 2020.1.0b5, 2019.3.8f1, 2019.3.0a12
Package version found: 8.0.1, 7.3.1, 7.2.1, 7.1.8, 7.1.1, 7.0.0
Environment:
Windows 10 and macOS 10.14
Stack trace:
ArgumentNullException: Value cannot be null.
Parameter name: objectToUndo
UnityEditor.Undo.DestroyObjectImmediate (UnityEngine.Object objectToUndo) (at <92f998fbb4ca4d8dab7793d6e003b794>:0)
UnityEditor.Rendering.LookDev.EnvironmentLibrary.Remove (System.Int32 index) (at Library/PackageCache/com.unity.render-pipelines.core@8.0.1/Editor/LookDev/EnvironmentLibrary.cs:60)
UnityEditor.Rendering.LookDev.DisplayWindow.<CreateEnvironment>b__39_8 () (at Library/PackageCache/com.unity.render-pipelines.core@8.0.1/Editor/LookDev/DisplayWindow.EnvironmentLibrarySidePanel.cs:161)
UnityEngine.UIElements.Clickable.Invoke (UnityEngine.UIElements.EventBase evt) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.Clickable.ProcessUpEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.Clickable.OnMouseUp (UnityEngine.UIElements.MouseUpEvent evt) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.UIElements.UIEventRegistration<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <e40488dcb2e3475fad9ef37a4468eea0>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <faa31f22dbbe43159226eb3a4f009ff2>:0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 7.4.0):
Verified in PR ✔