Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3.0a8
2019.3.0f3
2020.1
2020.2
Issue ID
1234362
Regression
Yes
Procedural sun is absent from skybox when scene is additively loaded via Asset Bundle
How to reproduce:
1. Open user-submitted project (Skybox_Sun.zip)
2. Open the Main Scene
3. Enter Play Mode
4. Note the lack of Sun in the Game View
5. Drag the CustomSkybox material into the Skybox Material field in the Lighting Settings(replace the existing one)
6. Note that the sun does appear
Expected result: sun is present in skybox when a Scene is additively loaded via Asset Bundle
Actual result: sun is absent from skybox when a Scene is additively loaded via Asset Bundle
Reproducible with: 2019.3.0a8, 2019.3.7f1, 2020.1.0a1, 2020.1.0b5, 2020.2.0a3
Not reproducible with: 2017.4.38f1, 2018.4.20f1, 2019.3.0a7, 2019.3.8f1, 2019.3.9f1, 2020.2.0a4, 2020.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Resolution Note (fix version 2020.2):
Fixed in 2019.3.8f1
Fixed in 2020.2.0a4