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[Android][Localization] Incorrect handling of similar locale codes on An...
Reproduction steps:1. Open the attached user's project "ChineseLocaleTest.zip"2. In the Project window under "Assets/Scenes" open "S... Read more
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies
How to reproduce:1. Open the attached project's "case_1321141-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more
Reflected GameObjects in Planar Reflection Probe are black when the Game...
How to reproduce:1. Open the user's attached "mirrortest" project2. Open the Scene "SampleScene"3. In the Project window select the ... Read more
EditorGUILayout.PropertyField displays reorderable and not reorderable l...
How to reproduce it:1. Open the user's attached project "Loc-167.zip"2. In the Project window select a "Test" asset3. In the Inspect... Read more
[macOS][IL2CPP] Xcode build never completes when building via Terminal
How to reproduce:1. Open the attached project2. In the Build Settings, make sure that the "Create Xcode project" option is enabled3.... Read more
[Profiler] Available Counters list does not show up
1. Open new project2. Open Profiler window3. Click the module selection dropdown and select the gear icon to open custom modules win... Read more
[HDRP] Planar reflection render black some parts of SSS material if SSS ...
Repro steps :- Open attached project- Open SampleScene- Go to game view- Select planar reflection gameobject- Go to Custom Frame Set... Read more
AssetDatabase.CreateAsset in OnGUI of PropertyDrawer disposes Serialized...
Reproduction steps:1. Open user's project "PropertyDrawerCreateAssetBug.zip"2. Click on "SampleObject" in the Assets folder3. In the... Read more
[HDRP][DXR] Reflections don't appear when the GameObject is instantiated...
How to reproduce:1. Open the user's attached "DxrHideFlagsTest" project2. Open the "Test" Scene3. Enter the Play Mode Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used