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[iOS 13][UaaL] Facebook Login window does not open on a button click whe...
How to reproduce: 1. Open the attached 'PianoUnity' project from the attached 'Piano.zip' zipped folder 2. Open 'SampleScene' Scene ... Read more
Slider Component using an Image for its Fill Rect field does not properl...
How to reproduce: 1. Create a new Unity project 2. Import the tester-attached Prefab(Slider.prefab) 3. Drag the prefab into the scen... Read more
Expose ScriptableBuildPipeline settings API as the EditorPrefs for sett...
We made obsolete the EditorPrefs path for ScriptableBuildPipeline settings as these were global and not per project. We adopted a js... Read more
[URP] Framedebugger list multi-camera events under one "Render Camera"
Steps: 1. Open attached URPFramedebugger.zip 2. Open SampleScene, hit play 3. Open FrameDebugger, click enable Actual: FrameDebugge... Read more
[HDRP] Buid and Run fails with "Shader error in 'DepthOfFieldGather' " E...
Steps To Reproduce: 1. Create a new HDRP project 2. File > Build Settings > Build and Run Expected Result: Build is completed and s... Read more
[XR Interaction Toolkit] Custom reticle flickers when interacting with UI
Repro steps: 1. Open attached project 2. Build and Run on Quest 3. Point the left controller which has a mesh based reticle to UI A... Read more
[Shadergraph] Properties: Selection events before a reorder don't load f...
Repro steps: 1. Create a new shadergraph 2. Create two new vector1 properties 3. Reorder the two properties 4. Select the first prop... Read more
[XR Interaction Toolkit] Line Renderers jitter and their reticles move w...
Repro steps: 1. Open attached project 2. Build and Run on Quest 3. Point both controllers over the UI Actual: The line renderers se... Read more
[Shadergraph] Setting a Texture2D from a valid texture to none does not ...
Also occurs in 9.x.x Repro steps: 1. Open a shadergraph 2. Create a Texture2D property 3. Drag it onto the graph 4. Create a Sample ... Read more
Cannot add key on custom clips with region settings that have a , decima...
To repro this bug, you need to change your system settings so that the decimal separator is , instead of . Suggestion: the Swedish ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private