Search Issue Tracker
By Design
Votes
0
Found in [Package]
5.7.2
Issue ID
1264867
Regression
No
[URP] Framedebugger list multi-camera events under one "Render Camera"
Steps:
1. Open attached URPFramedebugger.zip
2. Open SampleScene, hit play
3. Open FrameDebugger, click enable
Actual: FrameDebugger lists all rendering event under single "Render Camera"
Expected: FrameDebugger lists rendering event of two cameras separately
Note: HDRP lists the camera events separately. See attached image in comment.
Reproducible:
2020.2.0a19 + URP 8.1.0
2019.4.4f1 + URP 7.3.1
2019.1.13f1 + URP 5.7.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
On Universal Render Pipeline asset, set Debug Level to "Profiling". Then the cameras will be listed separately.