Search Issue Tracker
Fixed in 12.x
Votes
0
Found in [Package]
7.3.1
Issue ID
1264894
Regression
No
[Shadergraph] Properties: Selection events before a reorder don't load from undo stack correctly
Repro steps:
1. Create a new shadergraph
2. Create two new vector1 properties
3. Reorder the two properties
4. Select the first property, then the second property, then the first again, then the second
5. Reorder the two properties again
6. Undo so that the second reorder is undone
7. Press undo until the first reorder is undone
Expected result: it undoes the first reorder immediately, or selects the properties the way you did in between reordering
Actual result: it does 4 undo steps that appear to do nothing
Note: this complicates one of the testrail cases for shadergraph, making it ambiguous as to whether to mark it as passing or not, since there are extra undo operations that must be performed to complete the testrail case
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer settings UI elements overlap when a new Terrain Layer is created
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
- m_Modifications block serializes incorrectly when replacing source prefabs
Resolution Note (fix version 12.x):
Fixed in 2021.2 and 12.x