Search Issue Tracker
Value returned by AudioSettings.outputSampleRate is wrong on Windows
To reproduce:1. Open attached project2. Open scene "BugRepro"3. Enter play mode4. Look at the console - the AudioSettings.outputSamp... Read more
m_Body == NULL error after disabling a game object that is attached to H...
To reproduce:1. Open the attached project2. Open SliderHinge scene3. Attach the red game object to the green's hinge joint 2D "Conne... Read more
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical pr... Read more
collider changes itself when the transform position of the object changes
To reproduce:1. Open attached project2. Open test scene3. move singleLittleWarriorExpected result: The collider remains the same whe... Read more
generated 2d polygon colliders look strange
To reproduce:1. Open attached project2. Open test scene3. Inspect generated and edited collider gameobjectsExpected result: An auto ... Read more
ArgumentOutOFRangeException when adding an object to the scene
To reproduce:1. Open attached project2. Drag ring2 sprite into scene viewExpected result: GameObject is created properlyActual resul... Read more
2d collider is rendered differently than it appears when you try to edit it
To reproduce:1. Open attached project2. Open test scene3. Observe ring2 sprite in edit mode (shift click)Expected result: Editable c... Read more
[OSX] Crash when changing layout and opening AddComponent
This case is hard to reproduce consistently, but it happens when changing the layout and pressing consistently on the Add Component ... Read more
Under properties section in the sphere collider manual, Radius and Cente...
1. go to sphere collider manual documentation2. Note that the sequence in unity is 'isTrigger, Material, Center and Radius.3. In the... Read more
"max distance only" is missing from the manual docs on distance joint 2D...
Lack of documentation on Max distance only on the 2D component Distance Joint Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs