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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.63f1
6000.2.15f1
6000.3.0f1
6000.4.0a5
6000.5.0a2
Issue ID
UUM-128941
Regression
Yes
The text font falls back on a different font depending on the fallback font used
How to reproduce:
- Open the “TMPBugReport.zip“ project
- Open the “BugRepro“ Scene
- Observe the second line of text in the Game view (it is a bolded “Inter” font)
- Find “Assets/Fonts/Latin/Inter/Inter400Regular SDF.asset” in the Project tab and select it
- In the Inspector, change the fallback Font from “NotoNaskhArabic-Bold SDF“ to “NotoNaskhArabic-Regular SDF“
- Observe the second line of text in the Game view
Actual result: it becomes a bolded “NotoNaskhArabic-Regular SDF” font
Expected result: It stays the same, bolded “Inter“ font
Reproducible in: 6000.0.63f1, 6000.1.0a9 (0115cb901a32), 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Not reproducible in: 6000.1.0a8
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
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