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[VT] Errors after directly editing virtualTexturingSupportEnabled in Pro...
Steps: 1. Open HDRP project (like new HDRP template) 2. In project settings, other settings: toggle Virtual Texturing* = on 3. file ... Read more
[PackMan] Cancel button does not work when Installing/Updating/Removing ...
While Installing, Updating, or Removing a Package, pressing the 'Cancel' button when the Auxiliary Window pops-up doesn't stop or in... Read more
Editor claims BC7 texture format is not supported for Universal Windows ...
Editor claims BC7 texture format is not supported for Universal Windows Platform when it actually works fine Repro steps: 1. Open ... Read more
[ARFoundation][Mobile] GameObjects get stuck to the camera after switchi...
Repro steps: 1. Open attached project 2. Build and Run on Android/iOS 3. Press "Spawn" to place a sphere in front of the camera 4. "... Read more
[TMPro][AR][Mobile] Reparented TMPro UI game objects have their displaye...
Repro steps: 1. Open attached project 2. Build and run on Android/iOS 3. Choose "Augmented Reality" and then "Use default settings" ... Read more
[Stacks] HDRP Lit comes with Coat Mask in the stack, which is disabled b...
Repro steps: 1. create an HDRP Lit shadergraph, and open it Expected result: Coat Mask should not be in the stack, as it is disabled... Read more
[Stacks] No warning/error/pink preview when current render pipeline does...
Repro steps: 1. Use Universal RP assigned as the current pipeline with HDRP in the project 2. Create an HD Lit shader 3. Open it Exp... Read more
[Shadergraph] All materials using shadergraph shaders have pink thumbnails
How to reproduce: Note: do not delete your library folder at any point, this seems to fix the bug 1. Create a new project 2. Add Uni... Read more
[DXR] Scene/Game view becomes overexposed when DXR is enabled
How to reproduce: 1. Open the attached project from the linked repository page 2. Open the Sample Scene 3. Move the Camera around th... Read more
[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to be...
[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to become parented or unselectable After using safe or smart sli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private