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LightingData is used to fetch the scene guid
So we basically store the scene guid of the scene the atlassingData was baked for, but then we don't store the scene guid in the act... Read more
[Preset] On assigning Rigid Body to the Configurable Joint Preset throws...
On assigning Rigid Body to the Configurable Joint Preset throws "ArgumentException" and Preset becomes unusable Steps to Reproduce: ... Read more
Visualization baked albedo is broken for rescaled terrains
If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more
[Lighting] Lightmap exposure slider does not affect Light Probes
Repro:01 - Create a Scene with a few Light Probes and some Static geometry to lightmap.02 - Add a high intensity light03 - Lightmap ... Read more
[Encoding/compression] HDR Lightmap encoding is broken in GLES2/Gamma
Steps to reproduce: 1) Pull SRP tests from Github: https://github.com/Unity-Technologies/ScriptableRenderPipeline2) Open UniversalGr... Read more
Lightmaps dropped on Editor restart when using Auto and HDRP
Repro:01) Download attached repro project AutoBake_HDRPIssue.zip02) Open using the above editor version.03) Open the Scene Lightprob... Read more
Renderer components cause Behaviour missing warnings to appear when reco...
Repro steps:1. Open user attached project2. In the Hierarchy window, select "Main Camera" and add a "Sprite Renderer" component3. En... Read more
Export option is highlighted in ProBuilder window when an object is unbu...
How to reproduce:1. Open the attached 'project-1183238.zip' project2. In the Probuilder window select '+' button next to 'New Shape'... Read more
Projects created with URP/HDRP template have older version of URP/HDRP p...
Steps To Reproduce: 1. Create a new project with HDRP/URP teplate2. Windows > Package Manager > HDRP/URP Expected Result: Late... Read more
[IMGUI] Unable to change Size & Offset value in Tiling Settings due to S...
Unable to change Size & Offset value in Tiling Settings due to Shrinked input field in Terrain Layer Settings. Steps to repro:Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject