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3
votes
By Design

EventType.mouseUp not fired when the cursor is located outside of the E...

IMGUI

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Sep 05, 2020

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Version/s: 2019.3.0a8, 2020.1, 2020.2, 2020.2.0a21

How to reproduce: 1. Open the attached '1275520.zip' project 2. Select the 'BugReport' > 'TestCode' 3. Click and hold the left mouse... Read more

0
votes
Fixed

CullingResults.visibleLights returns positive light count while there ar...

Camera

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Jul 29, 2020

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Version/s: 2019.3.7f1, 2019.4, 2020.2

CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more

0
votes
By Design

[ECS] EntityQuery.SetSharedComponentFilter generates GC Alloc every frame

Package: Entity Component System (ECS)

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Aug 19, 2020

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Version/s: 0.14.0 - preview.18

How to reproduce: 1. Open the attached project (1271545-SharedGarbageRepro.zip) 2. Open the SampleScene and enter Play Mode 3. Open ... Read more

0
votes
Fixed

[Memory Profiler] Renaming png files does not update until the Memory Pr...

Package: Memory Profiler

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Sep 07, 2020

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Version/s: 0.2.5-preview.1

How to reproduce: 1. Open attached "case_1275324.zip" project 2. Make sure that the Memory Profiler package is installed 3. Enter th... Read more

0
votes
Fixed

[Polybrush] NullReferenceException is thrown when Material Configure but...

Package: Polybrush

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Sep 07, 2020

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Version/s: 1.0.2

How to reproduce: 1. Open the attached project named "Polybrush.zip" 2. Click Tools -> Polybrush -> Polybrush window 3. Open the Sam... Read more

0
votes
Fixed

[Polybrush] ArgumentOutOfRangeException is thrown when selecting a Mater...

Package: Polybrush

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Sep 07, 2020

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Version/s: 1.0.2

How to reproduce: 1. Open the attached project named "Polybrush.zip" 2. Click Tools -> Polybrush -> Polybrush window 3. Open the Sam... Read more

3
votes
Fixed

[Shader Graph] Sprite Unlit Shader Graph master node doesn't output anyt...

Package: Scriptable Render Pipeline Universal

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Aug 31, 2020

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Version/s: 7.4.1

How to reproduce: 1. Open the attached '1274218.zip' project 2. Select 'Cube' in the Hierarchy 3. Observe the Scene View Expected r... Read more

0
votes
By Design

[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...

Mobile

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Sep 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Make sure IL2CPP is set as the Scripting Backend 3. Attempt to build the project Actual: B... Read more

0
votes
By Design

[URP] Inspector window and Game view become black when using Graphics.Bl...

Package: Scriptable Render Pipeline Universal

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Aug 10, 2020

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Version/s: 10.0.0-preview.26

How to reproduce: 1. Open the user's attached "Difference Analyzer.zip" project 2. Go to Window -> Layouts -> Default 3. Enter Play ... Read more

0
votes
Won't Fix

Devices with Android 10 and Mali GPU crash if using Mali Graphics Analyz...

Mobile

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Sep 08, 2020

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Version/s: 2019.4.7f1

How to reproduce: 1. Open attached project 2. Build on Android 10 with Mali GPU 3. After application is built it should crash imme... Read more

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