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Background task windows are opened when importing large packages or buil...
Reproduction steps: 1. Open new Unity HDRP project 2. Import "The Heretic: Digital Human" package 3. Observe the taskbar Alternativ... Read more
Crash on NetworkDriver/Concurrent:BeginSend when adding NetworkStreamInG...
Reproduction steps: 1. Open the attached project ("1262558.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: 2019.4... Read more
Errors thrown due to EditorWindow.OnFocus do not generate a stacktrace w...
How to reproduce: 1. Open attached project "case1263320.zip" 2. In menu bar open Tools -> My Editor Window 3. Clear console errors ... Read more
The "Component Name (Removed)" title bar in the Inspector is not cleared...
When a component is removed from the Prefab instance and it is unpacked then "Components label (Removed )" appears in the inspector.... Read more
[Mesh Renderer] Tooltips are missing for properties under Skinned Mesh R...
Tooltips are not available for following properties of the Skinned Mesh Renderer component, refer attached Video Bounds Mesh Root Bo... Read more
Collider OnCollisionExit/OnTriggerExit are not called when collider is d...
How to reproduce: 1. Open attached "New Unity Project (29)" project 2. Enter Play mode 3. Move Disabled cube into a green cube and e... Read more
Breaking internal EditorWindow API change in MakeModal
[Original Issue|https://support.ludiq.io/communities/5/topics/4798-breaking-internal-editorwindow-api-change-in-makemodal] - Escalat... Read more
Editor lags/drops in performance with EditorApplication.Internal_CallUpd...
Reproduction steps: 1. Open attached project "CustomInspector.zip" 2. Enter Play Mode 3. Observe Profiler window Expected result: N... Read more
[DOTS][HybridRendererV2] Position Node has incorrect results with conver...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene_FOV" 2. In the Project Window, select the "BuvketFov" Ma... Read more
Creating a Render Texture throws Assertion Error when size is set to 163...
How to reproduce: 1. Create a new project 2. Right-click in the Project window and go to Create > Render Texture 3. In the Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private