Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.4.11f2
Issue ID
UVSB-727
Regression
No
Breaking internal EditorWindow API change in MakeModal
[Original Issue|https://support.ludiq.io/communities/5/topics/4798-breaking-internal-editorwindow-api-change-in-makemodal] - Escalated, i think this is fixed correct?
----
Hello,
We have received complaints that some of Bolt windows doesn't show up anymore due to our recent EditorWindows API changes. Since we have yet to access the plugin from the Asset Store, our initial theory is that Bolt uses reflection to get reference to `MakeModal()` method and with recent changes(We fixed issues with it and made it public) it doesn't fit the description given to reflection.
Here is a link to the forum thread:
[https://forum.unity.com/threads/showmodal-in-editorwindow-missing.816585/]
Are you already aware of this issue? Is our theory correct? It would be nice to hear your opinion.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Add comment