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Fixed

Votes

0

Found in [Package]

2019.4.3f1

2020.1

2020.2

Issue ID

1262558

Regression

Yes

Crash on NetworkDriver/Concurrent:BeginSend when adding NetworkStreamInGame component to an incoming connection

Package: Unity Netcode

-

Reproduction steps:
1. Open the attached project ("1262558.zip")
2. Open "SampleScene"
3. Enter Play mode

Reproducible with: 2019.4.3f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18 (NetCode 0.2.0; Hybrid Renderer 0.3.0, 0.5.2; Physics 0.3.2, 0.4.0)
Not reproducible with: 2019.3.16f1, 2019.4.2f1

First lines of the stacktrace:
object:wrapper_native_000001C700000000
Unity.Networking.Transport.NetworkDriver/Concurrent:BeginSend
Unity.NetCode.GhostSendSystem`1/SerializeJob<KachiggaGhostSerializerCollection>:Execute

Notes:
- In versions deemed not reproducible it either works without an issue or spams this exception:
"IndexOutOfRangeException: Index 0 is out of range in DynamicBuffer of '0' Length."

  1. Resolution Note:

    Fixed in 2020.2.0b1, the issue was not caused by the mentioned package

  2. Resolution Note:

    Fixed in 2020.1.2f1

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