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[HDRP] Hair shader specular lighting is different when comparing Area vs...
Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in... Read more
Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/Vulkan
How to reproduce: 1. Open the user attached project 2. Open the SampleScene 3. Observe the Sphere in the Game view. Notice that the ... Read more
Editor crashes after closing error dialog
How to reproduce: 1. Open the user's attached "case_1167593-Exploratory.zip" project 2. Open the "SampleScene" Scene 3. Drag the "aa... Read more
[Addressables] Addressables build spawns a Stack overflow error
Reproduction steps: 1. Download and open the attached "addressables test.zip" project 2. In the toolbar, go to Window>Asset Manageme... Read more
[Input] Standard US-0195 is violated when a new project is created with ...
Reproduction steps: 1. Create a new project using VR Template or open ("VR_Template.zip") project 2. Observe Active Input Handling (... Read more
[HDRP] "Thread group size must be above zero" exception thrown on draggi...
Texts in the LookDev window are also unwrapped and the window becomes white Steps to Repro: 1. Create a new HDRP Template 2. Open ... Read more
[HDRP] "Generated inconsistent result for asset" warnings appeared on op...
"Generated inconsistent result for asset" warnings appeared on opening HDRP Template Steps to Repro: 1. Create a new Project in HD... Read more
[HDRP][PathTracer] Pathtracer max sample should be higher than 4096
After discussing multiple time with users and with Path Tracer developper, it has been decided that 4096 as max samples can be low a... Read more
[UWP] TextMeshPro duplicates characters on HoloLens2 when using Chinese ...
Using using the OnScreenKeyboard in HoloLens2 to enter text into a TextMeshPro field while using the Chinese language, characters ge... Read more
Animating a value on a Prefab instance generates Prefab overrides
How to reproduce: 1. Open the attached project (case_1279845-PrefabAnimationOverrrides) 2. Open SampleScene 3. Select Cube in the Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working