Search Issue Tracker
Fixed in 13.1.1
Votes
0
Found in [Package]
master 2021 04 08
Issue ID
1327684
Regression
No
[HDRP] Hair shader specular lighting is different when comparing Area vs Spot light
Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in specular highlights.
In the repro project a setup is provided, where spot and area lights are in the same position. The area light is made to be very small to roughly match the spot. However the specular lighting for the Area light is significantly less noticeable. Is this expected?
How to reproduce:
1. Change the manifest to point to your local git
2. Resize the game window so the hair objects fits the view. Or just set 16:10 aspect ratio
3. Enter Play mode
4. Press 1 to toggle between Spot/Area
Expected results: Specular lighting is similar for Area and Spot
Actual results: There is barely any specular lighting seen from this angle for Area lights
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 13.1.1):
Fixed in 13.1.1 (2022.1.0a16)