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Startup time of the Editor is increased by 2 - 45 s according to the siz...
How to reproduce:1. Open the project "TestEditorVariants.zip"2. Open the "SampleScene" scene3. Enter Play mode4. Wait until "Done" i... Read more
ArgumentException is thrown when selecting RestoreManagedReferences in t...
Reproduction steps:1. Create a new empty Project2. Open the Profiler - Window > Analysis > Profiler3. Switch the Profiler to E... Read more
[HDRP] Box Transmittance Absorption Distance is not completely affecting...
Reproduction steps:1. Open the attached project ("1325401R.zip")2. Open the "Bottle bug" scene3. Open the Game window4. Observe the ... Read more
"ArgumentException: method arguments are incompatible" error is not poin...
Reproduction steps:1. Open the user's attached project "SignalEventError.zip"2. Go to Assets/Scene/SampleScene3. Enter Play Mode Exp... Read more
[Perforce] [Addressables] the file does not get selected in Project wind...
Reproduction steps:1. Download and extract the project in "case_1316556-UnityBugHunt.zip"2. Download P4V client from https://www.per... Read more
UI Document text will wrap unnecessarily when resizing the Game View Hor...
How to reproduce:1. Open the attached project "FontTest.zip"2. Open SampleScene3. Resize the Game View horizontally4. Observe the te... Read more
[UI Toolkit] IMGUIContainer flickers when UI is updated in the Build
How to reproduce:1. Open the user's attached "DragAndDropExample" project2. Open the Scene "SampleScene"3. Open the Build Settings (... Read more
Unidirectional NavMeshLink results in NavMeshAgents pathing incorrectly
Reproduction steps:1. Open project 'case_1328727-navmesh-link-breaks-pathing (1)'2. Open 'SampleScene' in Assets\Scenes3. Play Scene... Read more
Selecting a Shader throws an "Invalid conditional expression" error from...
How to reproduce:1. Open the user's attached "ShaderGraphErrorsAfterUpgrading 2019.4.25.zip" project2. In the Project window go VFX ... Read more
Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window