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Nested struct integers are not animated in the Animation Window.
How to reproduce:1. Open attached project "case_1019123-BugReport"2. Open Animation window and select "TestObject" in Hierarchy wind... Read more
[2D] MissingReferenceException is thrown while saving a tile palette
MissingReferenceException is thrown while saving a tile palette Steps to reproduce:1. Create a new unity project.2. Window >> ... Read more
[PLM] Editor crashes with specific GameObjects in IPVRInstanceRaster::Sh...
Steps for reproduction:1. Download `Case1020062_Heist.7z` project below and open scene `Crash_Reproducible`2. Generate lighting with... Read more
[Launcher ] Basic tutorial's title overlaps its description
tutorial's title's text overlaps its description Steps to Repro:1. Open launcher2. switch to learn tab3. Basic tutorials Actual Resu... Read more
[Tutorial]Failed to change flags error thrown on playing tutorials
Editor throws "Failed to change file flags" error on opening the tutorial. Steps to reproduce: 1. Launch the editor.2. Select 'Learn... Read more
[2D] MissingReferenceException on launching unity with Tile Palette wind...
Console throws MissingReferenceException when user docks Tile Palette window in the editor, quits Unity and relaunches to create a n... Read more
[Editor] Editor Crashes while switching Windows Graphics API to OpenGLES2
Editor Crashes while switching Windows Graphics API to OpenGLES2. Steps to repro:1. Create a new project.2. Go to Build Settings >... Read more
FatalError on MonoManager (NULL) when existing Unity with a specific dyn...
To reproduce:1. Open attached project2. Press X to exit the Editor3. When fatal error window appears press Quit Expected results: Un... Read more
[Animation] delay when playing from a Dictionary
Steps to reproduce:1. Open User-supplied project (TestProject.zip)2. Enter Play Mode3. Select either "animation-test/animation-test2... Read more
Creating a NativeTexture crashes editor in Windows
To reproduce:1. Open the User's attached project2. Enter Playmode --Unity crashes in TexturesD3D11Base::TextureFromShaderResourceVie... Read more
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