Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2021.1
2021.1.0a2
Issue ID
1289223
Regression
No
GUILayout.BeginHorizontal or .BeginVertical does not warn for imbalances
How to reproduce:
1. Open the user's attached project("BugReportReorderableList.zip")
2. Open "BrokenEditorWindow.cs"
3. Notice GUILayout.Begin... and GUILayout.End.. are unbalanced
4. In the Editor select Bug > Open Window
Expected results: "GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced." is thrown
Actual results: No GUI error indicating unbalanced GUILayout
Reproducible with: 2018.4.29f1, 2019.4.14f1, 2020.1.14f1, 2020.2.0b11, 2021.1.0a6
Note: doesn't reproduce with .BeginArea, .BeginScrollView
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] The safe area value changes when reopening the app in Landscape orientation
- Light flickering when using Forward+ on Mobile
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a4 and newer