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Models change their position in scene when upgrading project
How to reproduce: 1. Open the attached project "case1261935.zip" and scene "Battlefield" in any Unity version from 2018.4.0f1 to 201... Read more
Modifying scoped registries in project manifest does not update Package ...
Modifying scoped registries in project manifest does not update Package Manager UI window because a UPM Resolve operation is not tri... Read more
C# compiler in Unity editor crashes when running on Apple silicon devices.
Only reproduces on 2020.2. Does not reproduce on 2019.4 or 2020.1. Read more
Unity Hub doesn't work on Apple silicon devices
Found in: Unity Hub 2.3.x Fixed in: Unity Hub 2.4.0 beta 2. Unity Hub beta can be downloaded from https://public-cdn.cloud.unity3d.... Read more
Compile errors in DLLs are not treated as compile errors
1 I created 2 precompiled DLLs through VisualStudio: DLL2 references DLL1 2 I drag and dropped those DLLs to Unity project 3 I creat... Read more
[Stacks] Newly added master stack nodes have separators that should not ...
Repro steps: 1. Create a new "Blank Shader Graph" and open it 2. Add "Universal" or "HDRP" to the targets Expected result: newly add... Read more
[Stacks] Some stack nodes are wider than they should be
Repro steps: 1. Use a project with HDRP 2. Create a new HD Lit shader 3. Go into the graph inspector and, under surface options, ena... Read more
Instanced Terrain shadows are flickering when no Shadow Cascades and Clo...
How to reproduce: 1. Open the attached project named "Case_1257896" 2. Open the SampleScene 3. Move the Camera around the Scene 4. O... Read more
Last touched (by the drag and drop action) object is painted when drag-d...
How to reproduce: 1. Open the attached 'project-1260931.zip' project and load the 'ScampleScene' scene 2. Using the Probuilder Face ... Read more
[Feature Request] ModelImporter SkeletonPath is not exposed and cannot b...
Generating an Avatar Mask skeleton from the generated avatar is impossible due to a check inside "AvatarMaskInspector.cs: ImportAvat... Read more
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