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Objects with Flipped Normals ignore Lightmapping
How to reproduce:1. Open the attached Project2. Observe Objects in the Scene View Expected result: "Cube (1)" in the center is lit s... Read more
Post-effects are rendering with lots of artifacts on Metal API with MSAA...
To reproduce:1. Open users attached project "GD-Ocean.zip"2. Build the project for iOS3. Run the build with Xcode Expected result: w... Read more
[Sprite Shape] Color of sprite is darker in preview on selecting 'Sprite...
Color shade for sprite preview is coming darker, refer screenshot for the same Steps to Repro:1. Open attached project > project ... Read more
[Android Vulkan] Shader using offset renders wrongly on Adreno GPU phone...
Steps:1. Build apk with Vulkan api and run on Adreno GPU phones that supports VulkanOR use the apk in the Build folder2. Open the ap... Read more
TileMap.size does not change when the tiles are erased
How to reproduce:1. Open the attached Unity project named "Tilemap size".2. In "Tile Palette" window press "Paint with active brush"... Read more
[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...
1. Open user attached project "Test1111..."2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float"3. ... Read more
Editor crashes on RenderEventsContext::AddCommandBuffer after calling Ca...
Steps to reproduce:1. Open attached "AddCommandBuffer.zip" Unity project2. Open "Main" scene3. Enter Play mode Reproduced in: 2018.2... Read more
AfterEverything Command Buffer does not receive the output from BeforeIm...
How to reproduce:1. Download attached project file and open "Occlusion" Scene2. Open and run the frame debugger3. Notice that the oc... Read more
[Collab] Editor crashes in ValidateSubmenu when trying to access Assets ...
Editor crashes when publishing changes via collab with new project id. Steps to reproduce: 1) New Project > Create material > ... Read more
Invalid rendering of Terrain Collision geometry in Physics Debug mode
How to reproduce:1. Open the user-submitted project and open the "thescene" scene2. Go to Window - Physics Debugger3. Checkmark the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal