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[Packman] Package versions are sorted incorectly
How to reproduce:1. Open the user's attached project2. Open Package Manager and expand the InputSystem (make sure that pre-release p... Read more
Animator Window grid does not cover the entire graph area
Steps to reproduce:1. Create/Open any Unity project2. Open Window->Animation->Animator3. Zoom in or out and observe the grid c... Read more
[2D] Options from Sprite Editor Window get overlapped on resizing its wi...
When the 'Sprite Editor' Window is opened for any texture file then on decreasing its length, multiple property names get overlapped... Read more
[Cloth] Cloth component assigned to subdivided plane mesh crashes editor
Steps to reproduce:1. Open attached project SampleScene2. Select GameObject component make sure MeshFilter and SkinnedMeshRenderer h... Read more
[Overlays] EditorToolbarDropdownToggle doesn't show its text
1. Open a new project with Unity that contains new overlays feature2. Import the attached script3. Press space in the scene view to ... Read more
[Terrain][URP] Opacity as density blends incorrectly on basemap
Repro steps:1. Download the Terrain Sample Asset Pack from the asset store and import it2. use URP3. Create a terrain4. change to th... Read more
Subasset ordering changes in version control when removing and re-adding...
How to reproduce:1. Open the attached project "SubAssetOrder.zip"2. Add project to GitHub Desktop or another similar tool3. Select A... Read more
Properties do not follow the order from a Custom Editor GUI in the Shade...
How to reproduce:1. Open the user's attached "SGMaster.zip" project2. Add URP, ShaderGraph, VFX Graph packages from the Graphics rep... Read more
Atlas Cache is inconsistent after disabling Sprite Packer and deleting a...
How to reproduce:1. Open the user's attached project2. Build and Run the project (observe that left-side image can't be loaded)3. Cl... Read more
'None' or 'Mixed' option gets set to EnumFlagsField when selecting the '...
How to reproduce:1. Open the user's attached project2. In the Project window select the 'Test' Asset3. Try to select the 'Everything... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask