Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.4f1
2021.1
2021.2
Issue ID
1335900
Regression
No
Atlas Cache is inconsistent after disabling Sprite Packer and deleting atlases outside Unity Editor
How to reproduce:
1. Open the user's attached project
2. Build and Run the project (observe that left-side image can't be loaded)
3. Close the Build and the Unity Editor
4. Delete Assets/TestAtlas
5. Open ProjectSettings/EditorSettings.asset with the text editor and modify the line "m_SpritePackerMode: 4" to "m_SpritePackerMode: 0"
6. Open the project again
7. Build and Run the project and observe the image on the left side
Expected result: sprite is correctly rendered
Actual result: sprite is white meaning that it cannot be loaded (although the sprite isn't used in any atlas anymore)
Reproducible with: 2019.4.26f1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a17
Could not test with: 2018.4.35f1 (could not downgrade)
Note: Sprite is loaded correctly after deleting "Library/AtlasCache" and "Library/SpriteAtlasDatabase.asset"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
A fix for this issue will be available on Unity 2022.1.0a2 and above