Search Issue Tracker
Fixed in 12.x, 4aaa3f2
Votes
0
Found in [Package]
12.0.0
Issue ID
1337100
Regression
Yes
Properties do not follow the order from a Custom Editor GUI in the Shader Graph Material Inspector
How to reproduce:
1. Open the user's attached "SGMaster.zip" project
2. Add URP, ShaderGraph, VFX Graph packages from the Graphics repo (4a4b558 commit)
3. Fix all the errors from the Console by commenting out the lines
4. Open the "Builtin Shader Graph" Shader Graph
5. Select the "Shader Graphs_Builtin Shader Graph" Material in the Project window
6. Observe the Inspector
Expected result: Property order is the same as in the Shader Graph's Blackboard
Actual result: Property order is ignored from the Custom Editor GUI in the Material Inspector
Reproducible with: 12.0.0 (2021.2.0a17)
Could not test with: 11.0.0 or lower (Due to the project errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 12.x, 4aaa3f2):
Fixed by this PR: https://github.com/Unity-Technologies/Graphics/pull/4870